
The references play mostly on the perception of some that Apple is a brand for effete elitists.
digital media, marketing, + measurement
As marketers, email can seem an appealing vehicle to reach out and touch prospects and customers. The plague of Spam reminds us that what seems like a good idea to the sender can become something completely different in the eyes of the receiver.
An agency site. How surprising is that?
Interestingly, looking at several sites that we provide analytics reporting on shows a somewhat more nuanced (i.e., relevant) set of results:
1. Search represents slightly less than 50% of traffic sourcing
2. Google represents about 40% of all traffic with Yahoo and MSN at 5% and 1% respectively.
3. Direct traffic represents ~35% of traffic and referrals from other sites ~20%
Depending on your site's objectives, search may be the first stage in engaging your audience, but referrals (from other sites) may represent an important source of relevant traffic. Bottom line, online the data enables us to know where the audience comes from, what they do and how to build on success.
Presented to a client group today on opportunities afforded marketers in the webfacemysocial world, release 2.x
Like many other marketers in the b2b world that we've heard from, there is a clear desire to 'think different' about their marketing. Consistently, a common point of discussion revolves around the obstacles to change...when discussing blogs, for instance, these concerns are mostly associated with the 'risk' of having someone say something not-so-nice and on company property to boot.
Of course these are all valid concerns. So here's a quick list of what's worked in our experience:
1. Start small: pick a project where the risk is small if it blows up.
2. Do what you already do: Sending out newsletters? Have experts who offer points of view? Try posting the content to a blog or board.
3. Find champions: Find those who are passionate about the connected world and get them involved...regardless of org chart titles.
4. Do it for yourself, then your customers: Try a project that helps your own organization's communications, then take what you learn and pursue the external audience.
5. Build on success: Find something that works and tweak it. If something doesn't work, move on.
6. Don't wait: Perfect is the enemy of good when the customer is on the line...
1. Cross train people on other's discipline.
2. Rotate the creative leadership.
3. Identifyi the point when divergence of ideas must become convergence.
4. Know the roles each member plays
5. Practice with each other
6. Make your mission explicit and actionable to the team
7. Kill your darlings (with respect...positive or silence...no negative)
8. Leadership is the ultimate service position (not a dictatorship)
9. Generate projects around the groups interests (if you do it for the money only it won't keep people engaged)
10. Remember your audience...you are doing it for other people.
Boy I wish they wouldn't have made so many references to food
Shiv Singh, Avenue ARazorfish
Social influence marketing
Using the example of a sofa purchase, SS outlines the current, linear catalog approach to much online shopping…show the brand, take the user to the shopping cart, purchase, and ship. Realworld is less linear…we comparison shop across stores and products, collaboratively share information and even decision making…that’s how we shop for (high value?) items today…groups influence us. This is social influence.
What matters in social influence marketing? Compliance with the norms and expectations of peers; Identification with a group and importance of belonging as it influences behavior.
(then)….Brand marketing-à Direct responseà Social influence marketing (now)
This evolution in marketing is a reflection of the increasing communication and connectedness we have today. We are more influenced by each other now than ever before…and less influenced by traditional marketing approaches. We are listening to each other.
Social media, on the other hand, is a means to an end…the end being social influence (another shout out to “the vehicle is not the idea!”).
Other considerations for success in social influence marketing:
Charlene Li of Forrester presented thoughts on enabling companies to participate in the Social Media revolution taking place without their consent. She focused mostly on blogs and good examples from Blendtec (the ‘Will it blend’ YouTube series that cost $50 to produce); Ernst and Young’s college recruiting via Facebook (something for R+K to study for our own use); and Dell’s path from the Dell Hell blog to effective PR with the flaming laptops and collaborating with cutomers to design new product.
Fulfilling the role of good consultant/analyst, she presented a memorable acronym, POST, for structuring the idea of using social media. P is for people, O is for objective, S is for strategy, and T is for technology, in that order. The order is important, if not also the most obvious. The best analogy I can come up with on an empty stomach is ‘vehicles are not ideas’…
Also included was this comment: “Making revolutions stick will require frameworks and processes”. Go BCM team!
Covered the Ladder of participation…Inactives, Spectators, Joiners, Collectors, Critics, Creators…as a description of behaviors. I favor the simpler ‘Receiver<—>Seeker<—>Provider’ descriptors since a critical notion is that we can move from one behavior to another in an instant online.
How to find and support revolutionaries:
-People most passionate about developing relationships with customers
-Educate the executives…the benefits
-Put someone important in charge…
-Define ‘the box’ with policies and process…
-Make it safe to fail…
Summary of success factors:
-Revolutions require frameworks and process
-Start small, think big
-Make social strategy the responsibility of every employee
-Be patient…culture change takes time.
And the audience with itself...live chat on screen from audience...who is engaging whom? Of course, the screen is sort of irreleveant given that it isn't any more readable than the photo suggests and that anyone participating in the chat is seeing it up close on their computer.
The presentation is about designing interactions. A behavioral psychology and economics look at designing interactions between people (as opposed to interaction between people and information).
Design against considerations including: costs, reward, risks…
The costs are primarily of user time and cognitive effort (e.g., enable action at the point of behavior); Reward is primarily about status (e.g., popularity, respect and alternative social currencies). The considerations of risk are about mitigating the risk of an action (such as rating systems that distinguish only positive options).
Many examples are of sites that, on the surface, may seem absurd...for instance the facebook "Buy and Sell Friends' application (http://www.facebook.com/apps/application.php?id=7019261521 ).
But even these experiments appear to appeal to fundamental notions of what many humans value: esteem, belonging, recognition and a degree of narcissism that is able to be indulged in realtime, all the time. Interaction designers are using these values as incentives to drive interaction between people...online.
Nothing groundbreaking in the psychology (think FiberMAx One Ton Club for an incentive geared toward esteem and recognition)...what seems new is the granular and diverse nature of defining infrastructure that enables individuals to actively pursue and manage against these incentives....think of it as knowing what everyone thinks about you and being able to do something about it to the level that you care.
Co-branding works for many companies. Apple, Forbes and Google all have stellar brands, brought together on one stage. Unfortunately, in this session only the Apple MacBook Air delivered to expectations. The panelists, and the brands they represent (themselves?) are pretentious, smug, patronizing, and pedantic...
But other than that, I think they really just weren't very well prepared. But here are a few of their comments anyway:
Technology has changed society previously…for instance the printing press. (newsflash)
The future always shows up with big chunks of the past in it. (and then its the past)
Key mechanical innovation has unanticipated social change. (like war photography)
Web 1.0 imitates the past…it looks like print and radio and tv. Now, Web 2.0 is enabling neighborhoods…of trust, of interest, of involvement
Information in itself is valueless. Only when it enables action does it have value…but information overload is nothing new. We just talk about it more now.
Authority is a relative scarcity.
A vigorous debate takes palce about the merits of 'every citizen having a voice as a journalist' vs the idea of 'quality editing and filtering'. Tools enable a merging of some of this via collaborative knowledge vetting (like Wikipedia), tagging, and search.
Audience questions didn't save this session. Sorry guys. I'll still read Forbes and use Google though. On my PC :)
1. Red Flag Words: Here’s the words that get people upset…red flags
· Need: It’s an absolute, puts barriers up, not negotiable.
· Can’t:
· Easy: Usually used to describe what someone else does
· Only: It never is only one thing
· Fast: it seldom is
· It’s only one more feature, but we really need it. We cant launch without it. It should be easy, cant you just do it real fast.
Everything that’s bad is good for you: Steven Johnson
http://en.wikipedia.org/wiki/Everything_Bad_Is_Good_For_You
Speaker 2:
Convergence culture: Dr. Henry Jenkins, MIT
http://www.nyupress.org/books/Convergence_Culture-products_id-4756.html
HJ: Never underestimate the power of parents to see their children as dumb. Kids have always adopted new technology as a way to separate themselves.New literacies emerging that adults don't understand...hence a wave or angst over the 'declining skills' of youth. But no good evidence testing for new learnings in areas such as collaborative learning, ability to tap into collective knowledge...people don't need to have mastery over an ever evolving body of knowledge.
People don’t do things that are meaningless…the challenge is determining how it is meaningful to the individual engaged in the activity...in many instances, this meaning is found in collaboration.
On to politics of technology:
How do we turn a collective knowledge society toward endeavors that change the political culture/system? The Obama Phenomenon (PhenomObamathon??)
"We are the answers we are seeking."
Gamer community.
Many of us seem prepared to politicize every trauma...from the slightest to the greatest, there are thousands of axes out there, just waiting for the next news-grabbing grindstone. Somewhere in the mess of sparks and smoke, the truth lies...will we like it when it confronts us? The tragedy of poor decisions...of natures unruliness...of victim on victim violence.
And the tragedy of the universally understood, if not universally expressed, sigh of disaster relief. That sigh of relief inherent in humans that, thank God, this disaster did not befall us (does God pick favorites?)...
While some catch our collective breathes, and others take action, I hope we will be able to ride out the storm of shrill voices casting blame...and I wonder how prepared we are for the aftermath of that storm?